Pro Quality. Fan Perspective.
+ Reply to Thread
Page 15 of 15 FirstFirst ... 5131415
Results 141 to 145 of 145
  1. #141

    Default

    Quote Originally Posted by BulldogWrestler View Post
    Apparently, the Lighting Returns game is going to be for both systems (and the old systems?!??!).
    PS3 and Xbox 360 (and PS4, I suppose).

    To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.


    To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.

  2. #142

    Default

    Quote Originally Posted by niniendowarrior View Post
    It all boils down to getting more money. For big developers, they see used game sales as a legitimate way of getting the game without really compensating the developer. I don't know if the hyperbole where it costs them a crap ton of money is true... but for small-time developers and indie folks, this could literally kill them because they stake their survival over making money on the game and they don't have a big safety net to rely on.

    Either way, used game sales are being funneled into the same group as pirated ones. This is the first time I've heard of one of the major hardware console manufacturers doing something about it.
    Are indie developers really relying on physical media? The kickstarter and indiegogo campaigns as well as Minecraft and Ios games tell me the Indiemarket has never been better off than today. I know for every Minecraft there are hundreds of games that fail, but quality seems to rise to the top most of the time with the exception of Japanese titles (but that is a different topic).

  3. #143

    Default

    Quote Originally Posted by niniendowarrior View Post
    PS3 and Xbox 360 (and PS4, I suppose).
    Yeah, but I think PS4 is getting a specific Final Fantasy. Completely different and new game (rumored to be based off of 6 - but they always make that rumor whenever a new one is released).

  4. #144

    Default

    Quote Originally Posted by ZeGerman View Post
    Are indie developers really relying on physical media? The kickstarter and indiegogo campaigns as well as Minecraft and Ios games tell me the Indiemarket has never been better off than today. I know for every Minecraft there are hundreds of games that fail, but quality seems to rise to the top most of the time with the exception of Japanese titles (but that is a different topic).
    I was particularly talking about indie devs who hook up with publishers. Many new start ups had to hook up with publishers and get very one-sided deals. Indiegogo and kickstarter is a phenomenon that started, but the real impact of that has yet to be seen, in my opinion. In the long term... that is.

    To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.


    To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.

  5. #145
    Join Date
    Jan 2005
    Location
    905
    Posts
    17,838

    Default

    Part of the problem with Kickstarter as a whole is credibility. There's a big difference between Tim Schafer promising a new game and someone you've never heard of who might not deliver.
    アッシュ

    To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts